Pi-xel-GANeRF: 3D-Consistent Probability Distribution Modeling for Novel View Synthesis
Learning for 3D Vision course project. Carnegie Mellon University, Spring 2023.
I’m currently a student at Carnegie Mellon University in the area of Machine Learning and Data Science.
Right now I am specifically interested in the intersection of ML and systems.
Previously, I studied Computer Science at the Technical University of Munich.
Learning for 3D Vision course project. Carnegie Mellon University, Spring 2023.
A ray tracer written in Rust based on “Ray Tracing in One Weekend” with self-developed extensions beyond the book’s content: K-D Tree partitioning, bounding boxes, multiprocessing, dynamic oversampling, directional shadows, multiple lights, .obj file support. Self-study project. 2022.
A multi-agent reinforcement learning environment inspired by social deduction games. Practicum in the Computer Vision Group. Technical University of Munich, 2022.
Course project as a group of 4. Chair of Computer Architecture and Parallel Systems, Technical University of Munich, 2019-2020.
Seminar on Markets, Algorithms, Incentives, and Networks. Technical University of Munich, 2022.
My Bachelor’s Thesis. Technical University of Munich, 2021.
Data Mining Seminar. Technical University of Munich, 2020.
Have your drawings converted and redrawn with circles and the power of math!
This post will cover how and why ECC works, which mathematical theorems are used and why. All from a layman’s point of view.
In this post, we will be exploring how to build an extremely simplified indoor “autonomous flying” drone using visual tracking. It uses an Arduino, a Raspber...
In this post, we will be building a simple Tic-Tac-Toe game with an Arduino, while learning how to program and build things in connection with a microcontrol...